Technomage
"Give me an hour and it'll be working fine."
Magitech machines are some of the most complicated pieces of machinery in existence, combining two divergent sciences - Technomages are those who have mastered both. Able to handle the complex equipment that makes faster-than-light travel, space stations, and unlimited energy possible, Technomages are masters of a wide variety of sciences. Their diverse training is usually learned from apprenticeships and technical schools, as the time and resources required to learn both magic and mechanics on your own can be quite intensive, but getting your hands dirty with direct experience is always needed. The skills of a Technomage are highly valued, and they're often hired at a premium to help maintain the workings of spaceships, watch over life-providing machines on the frontier, or provide expertise in technical matters.
Stats
Species |
Initiative |
Ansiarra |
+5 |
Accuracy |
Dodge |
Toughness |
Energy |
+6 |
15 |
3 |
3 |
Skills
Expert (+10) x1 |
Trained (+7) x4 |
Familiar (+4) x4 |
Untrained (+0) x5 |
Mechanics |
- Arcana
- Computers
- Research
- Pilot
|
- Charm
- Medicine
- Perception
- Stealth
|
- Athletics
- Acrobatics
- Command
- Deceit
- Survival
|
Talents
Martial |
Gadgeteer, Quick Draw |
Magic |
3x Electromagnetic (Basic: Electric Blast, Magnetic Leash, Static Draw, Static Shield; Advanced: EMP, Junk Shield) |
Equipment
Tools |
2x Auto-Medic Kit, 2x Drone (bomb), Drone (scout), 2x Drone (weapon, machine pistol), Mithril Focus |
Cybernetics |
Cyber-Eyes (obvious, magic detection) |