Magician
"I've got just the spell for this!"
Experts in the magical arts, magicians are scientists of the astral plane who can command its destructive energies. Able to wield a variety of spells, they can freeze, fry, or shock their enemies in combat, and can fall back on a variety of tricks when a subtle touch is needed. Their level of magic requires a great deal of study, with apprenticeships, traditional schools, or even online classes all common options. Magicians can always find work using their skills, both for traditional jobs and more exotic pursuits, and are especially valued by those who deal in or hunt down magical goods or dangers.
Stats
Species |
Initiative |
Lupostra |
+5 |
Accuracy |
Dodge |
Toughness |
Energy |
+6 |
14 |
3 |
5 |
Skills
Expert (+10) x1 |
Trained (+7) x4 |
Familiar (+4) x4 |
Untrained (+0) x5 |
Arcana |
- Charm
- Deceit
- Research
- Medicine
|
- Athletics
- Command
- Perception
- Mechanics
|
- Acrobatics
- Computers
- Survival
- Pilot
- Stealth
|
Talents
Magic |
3x Astral (Basic: Decay, Energy Battery, Perpetuate Spirit Fire; Advanced: Arcane Filter, Astral Conduit, Counterspell, Spell Steal, Spirit Companion), 2x Thermal (Basic: Blinding Light, Heat Metal, Freeze Surface, Mist Cloud; Advanced: Heatwave, Numbing Cold) |
Equipment
Weapons |
Weighted Staff (large melee) |
Tools |
Auto-Medic Kit, Goggles (magic-detection) |