Investigator
"I've seen a lot of weird things, but this really takes the cake.
Curious and clever, Investigators are used to investigating crime scenes, and dealing with suspects. Investigative techniques, forensics, hacking, social manipulation - and sometimes, when needed, just a big gun or some clever magic - are the tools of their trade. The Investigator has to be prepared for all sorts of weirdness, be it magical or technological, and usually lived through quite a lot. Many investigators got their training as police officers, and either still work in the force or have started their own private business.
Stats
| Species |
Initiative |
| Skalriss |
+5 |
| Accuracy |
Dodge |
Toughness |
Energy |
| +7 |
14 |
4 |
3 |
Skills
| Expert (+10) x1 |
Trained (+7) x4 |
Familiar (+4) x4 |
Untrained (+0) x5 |
| Perception |
- Computers
- Deceit
- Medicine
- Research
|
- Arcana
- Charm
- Command
- Stealth
|
- Athletics
- Acrobatics
- Mechanics
- Pilot
- Survival
|
Talents
| Martial |
Cyborg, Quick Draw |
| Magic |
2x Thermal Magic (Basic: Blinding Light, Brittling, Freeze Surface, Thermal Blast; Advanced: Ice Wall, Numbing Cold), 1x Astra (Basic: Entropic Shield, Equilibrate, Perpetuate) |
Equipment
| Tools |
Goggles (telescoping), Mithril Focus (glove) |
| Cybernetics |
Body Compartment, Chameleon Kit, Cybereye (obvious, magic-detection), Radio Ears, Reinforced Body (obvious) |